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Text File | 1997-09-15 | 4.3 KB | 225 lines | [TEXT/CWIE] |
- OBJECT IDs
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- 500 water cooler
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- 550 exploding barrel
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- 560 empty swivel chair
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- 601 plant (mobile)
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- 700 mug of coffee
- 702 box of donuts
- 703 single donut
- 711 regular staple ammo
- 712 BADASS ammo
- 713 volatile ammo
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- 901 door going up
- 911 door going down
- 921 door going left
- 931 door going right
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- 903 locked door going up
- 913 locked door going down
- 923 locked door going left
- 933 locked door going right
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- 951 sliding door, h
- 961 sliding door, v
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- 1011 dart enemy, facing right
- 1019 dartboard facing left
- 1021 dart enemy, facing left
- 1029 dartboard facing right
- 1031 dart enemy, facing up
- 1039 dartboard facing down
- 1041 dart enemy, facing down
- 1049 dartboard facing down
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- 1111 scientist, facing right
- 1121 scientist, facing left
- 1131 scientist, facing up
- 1141 scientist, facing down
- 1211 mad scientist, facing right
- 1221 mad scientist, facing left
- 1231 mad scientist, facing up
- 1241 mad scientist, facing down
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- 1301 benign co-worker #1, facing up
- 1321 benign co-worker #2, facing up
- 1341 benign co-worker #1, facing down
- 1361 benign co-worker #2, facing down
- 1381 benign co-worker #1, facing left
- 1401 benign co-worker #2, facing left
- 1421 benign co-worker #1, facing right
- 1441 benign co-worker #2, facing right
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- 1601 mailroom guy, up
- 1609 mailroom awning, up
- 1611 mailroom guy, down
- 1619 mailroom awning, down
- 1621 mailroom guy, right
- 1629 mailroom awning, right
- 1631 mailroom guy, left
- 1639 mailroom awning, left
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- 1701 toxic blob
- 1711 major toxic blob
- 1721 sentient blob
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- 1801 robot
- 1811 stationary robot (gold)
- 1821 boss robot (red)
- 1851 reversor robot, h
- 1852 reversor robot, v
- 1861 major reverser robot, h
- 1862 major reverser robot, v
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- 1901 security gun, up
- 1902 security gun, down
- 1903 security gun, left
- 1904 security gun, right
- 1911 power security gun, up
- 1912 power security gun, down
- 1913 power security gun, left
- 1914 power security gun, right
- 1921 missile security gun, up
- 1922 missile security gun, down
- 1923 missile security gun, left
- 1924 missile security gun, right
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- 2001 machine gun guy
- 2011 major machine gun guy
- 2021 missile guy
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- 2101 tank, horizontal
- 2102 tank, vertical
- 2111 major tank, horizontal
- 2112 major tank, vertical
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- 2201 Dr. Ubermann!
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- 2301 air conditioner, up
- 2302 air conditioner, down
- 2303 air conditioner, left
- 2304 air conditioner, right
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- 2501 acid pool, small
- 2601 acid pool, large
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- 3001 bed of tacks
- 3100 telephone
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- 3900 grate, h
- 3905 grate, v
- 3910 grate, h, red
- 3915 grate, v, red
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- 4100 overhead pipe, horizontal
- 4105 overhead pipe, vertical
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- 4201 fire pipe, up
- 4202 fire pipe, down
- 4203 fire pipe, left
- 4204 fire pipe, right
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- 5001 Ghost swivel warrior
- 5011 Ghost swivel chieftain
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- 6001 Rolling Boulder, Up
- 6002 Rolling Boulder, Down
- 6003 Rolling Boulder, Left
- 6004 Rolling Boulder, Right
- 6011 Rolling Boulder, Fast, Up
- 6012 Rolling Boulder, Fast, Down
- 6013 Rolling Boulder, Fast, Left
- 6014 Rolling Boulder, Fast, Right
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- 9200 copying machine (saved-game location)
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- 9300 soul statue
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- 9401 cannon up
- 9411 cannon down
- 9421 cannon left
- 9431 cannon right
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- 9501 wall button up
- 9511 wall button down
- 9521 wall button left
- 9531 wall button right
- 9541 floor button
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- 9600 vending machine
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- 9701 ramp, up
- 9702 ramp, down
- 9703 ramp, left
- 9704 ramp, right
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- 9800 incinerator
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- 9901 stairs, up
- 9902 stairs, down
- 9903 stairs, left
- 9904 stairs, right
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- 9991 fade exit, up
- 9992 fade exit, down
- 9993 fade exit, left
- 9994 fade exit, right
- 9995 invisible exit
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- 11199 stack of papers
- 11299 staple gun
- 11399 key
- 11499 caffeine pill
- 11599 B.A.D.A.S.S. (Bi-Angular Directional-Accelerated Staple System)
- 11699 mystery vial
- 11799 shrapnel gun
- 11899 soda can
- 11999 power of the swivel
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- LEVEL INFO FIELDS
- (left to right)
-
- #0: Tint index to tint player
- #1: H coord of fall location
- #2: V coord of fall location
- #3: Comfort to add/subtract after fall
- #4: Tint index to tint everything in level
- #5: Res ID of PICT to scroll after level
- #6: Res ID of PICT to scroll before level
- #7: Res ID of PICT to display after level
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- #8: Res ID of PICT to display before level
- #9: Scrolling music ID
- #10: Ripple effect length (0 for none)
- #11: Ripple effect width (0 for none)
- #12: Ripple effect speed (256 = normal, higher = faster)
- #13:
- #14:
- #15:
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- WORLD INFO FIELDS
- (left to right)
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- #0: Default scrolling music ID
- #1: Res ID of PICT to scroll after win
- #2: Res ID of PICT to display after win
- #3: Number of seconds to display PICT
- #4: Music to play during win
- #5:
- #6:
- #7:
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- #8:
- #9:
- #10:
- #11:
- #12:
- #13:
- #14:
- #15: